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Audio Files generate a different dep hash when reimported
Reproduction steps:1. Open the attached project “webglhashes” using WebGL as the Platform2. In the project window, navigate to Asset... Read more
Frame Debugger continuously allocating ram when looking at Shadows.Rende...
Reproduction steps:1. Open the attached project “SampleProject”2. Go to Assets > Aircraft Physics > Game > Scenes3. Open th... Read more
ListView item name is barely visible when reordering on macOS
Reproduction steps: 1. Open the attached project "ListView-bug.zip"2. Open Window > “ListView Custom Item”3. Toggle Reorderable4.... Read more
Wrong values are calculated when using the slerp function
How to reproduce:1. Download and open the attached project2. Select the "Example FAIL 1" game object in the Hierarchy window3. Move ... Read more
Addressables Profiles Local/Remote dropdowns throw an error when Unity V...
Steps to reproduce: 1. Open a Unity project2. Import the Addressables package and enable version control (Project Settings>Unity ... Read more
Articulation Body linear damping behavior does not change when using dif...
Reproduction steps:1. Open project “DampingTest”2. Open “SampleScene”3. Enter Play mode4. Observe the Game view Expected result: the... Read more
An error, that can not be cleared, is thrown when disabling reference va...
Reproduction steps:1. Open project “AssemblyLoadException“2. Select “Flexy.Deploy.OSX“ in the Project window3. Disable “Validate Ref... Read more
Continuous collision detection creates no angular momentum when contacti...
Reproduction steps:1. Open project “cb_unity”2. Select “Wheel_RB” in the Inspector3. Change “Rigidbody\Collision Detection” either t... Read more
Scripts are seen by Roslyn analyzer despite limiting the scope of analyzers
How to reproduce:1. Open the project “RoslynAnalyzer2022ProblemExample.zip“2. Observe the errors in the Console Expected result: The... Read more
Crash on “DynamicHeapAllocator::Deallocate” when connecting from the Player
How to reproduce:1. Open the “IN_29256” project2. Press File → Build Settings → Build3. Enter the Play Mode4. Run the build5. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS