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[ShaderGraph] Setting HDR Color property's Intensity above slider bounds...
Steps to reproduce:1. Open attached project "rqa-project-nightwalker.zip"2. In Project window, open Assets/Effects/Dissolve/Dissolve... Read more
Scene view camera "hijacks" GL view matrix when using Graphics.DrawMeshNow
How to reproduce:1. Open the attached project “IN-38022 - Copy.zip”2. Open the “SampleScene” scene3. Make sure the Game view focus m... Read more
DrawMeshInstanced Unable to sample Property Array set in MaterialPropert...
How to reproduce:1. Download and open the attached project2. Open "SampleScene" scene3. Enter "Play" mode4. Observe the spheres in t... Read more
[VFX] Editing single events in VFX Control Clip inspector not working co...
Steps to repro: 1) Create a new SRP project 2)Create a new VFX graph in the scene, and a new timeline attached to it 3) Add a VFX co... Read more
RenderPassEvent.BeforeRendering draws on top of everything when using Re...
Reproduction steps:1. Open project “test”2. Open “SampleScene”3. Enter Play mode4. Observe the Game view Expected result: the “Squar... Read more
Parent Coroutine does not resume when yielding to child Coroutine, whic...
Reproduction steps:1. Open the attached project “CoroutineDestroy.zip“2. Enter the Play Mode Expected result: “ParentCoroutine Resum... Read more
“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Rename the “UI_IMG_SA_Square.png” file3. Select “MyScrip... Read more
Code Coverage fails to generate a report when the assembly name begins w...
Reproduction steps:1. Open the attached project “CodeCoverageBug“2. Open the Test Runner (Window>General>Test Runner)3. Press ... Read more
Editor redirects the user to an invalid webpage when trying to access do...
Reproduction steps:1. Open the attached project “NetworkingBug“2. Open the Scene “Assets/Scenes/Menu”3. In the Hierarchy window sele... Read more
Crash on Transform_Get_Custom_PropHasChanged when opening a scene
Reproduction steps:1. Open the “CrashRepro” project2. Open the “Assets/Curvy Tests/Core.unity” scene3. Click Window > General >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS