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Simulator view resolution doesn’t match the simulated device resolution ...
How to reproduce:1. Create a new project2. Open the Game window3. In the view dropdown menu, select “Simulator”4. Observe the view E... Read more
Addressables take longer to load when using Safari
How to reproduce:1. Change the Default Browser of your OS into anything other than “Safari”2. Open the user-attached “resourcesVsAdd... Read more
ListView elements don’t have any effect when setting "reorderable" to "f...
How to reproduce:1. Open the user’s attached “ListViewBug.zip” project2. In the Hierarchy, select “Directional Light” GameObject3. O... Read more
Setting ulong's and uint's values to negative is possible through the In...
Reproduction steps:1. Open the attached “BugSerializedCopy.zip” project2. Select the “Assets/A.asset” ScriptableObject from the Proj... Read more
AddressablesProfilerDetailsDataInspector compile error
https://forum.unity.com/threads/upgrading-to-addressables-1-21-9-gives-error-on-buildsettings-webgl.1423083/ Seems like we missed a ... Read more
Material Upgrade pop-up appears on opening 3D(URP) and 2D (URP) Sample T...
Repro: Open the HUB Start a new project with the 3D Sample URP template - and 2D Sample URP Notice that there's a pop-up that warns ... Read more
Custom Shader is rendered differently in Build
Reproduction steps:1. Open the attached “ml.zip“ project2. Open the “SampleScene” scene3. Build And Run the project4. Observe the Bu... Read more
Internal State Corruption thrown when adding and removing many entities ...
How to reproduce:1. Open the “Internal_State_Corruption_Bug” project2. Open the “SampleScene”3. Enter Play Mode and Observe the Cons... Read more
“Invalid header data!!!” error is logged when Build Remote Catalog is used
How to reproduce:1. Open the “InitializeAsync_Bug” project2. Open the “SampleScene”3. Enable Hosting Service on any port (Window >... Read more
“No catalog text assets where found in bundle” error is logged when Comp...
How to reproduce:1. Open the “Catalog_Bundle_Bug” project2. Open the “SampleScene”3. Enable Hosting Service on any port (Window >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS