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Inspector: At the bottom of the Inspector tab, part of the "Panel Event ...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Go to the "Inspector" tab and click "Add Component" Type "Panel" in... Read more
miscFlag is 0 of Texture2D with mipChain = true when using Native Plugin...
How to reproduce:1. Open the attached project "NativePlugin.zip"2. Open Assets/scene.unity3. Open NativePlugin\PluginSource\projects... Read more
Memory leaks stop textures from getting unloaded from memory when the te...
Reproduction steps:1. Open the attached project "SampleProject_2020"2. Open the “Assets/Scenes/SampleScene” scene3. Open the Memory ... Read more
Test Framework does not export the result XML file when running tests fr...
Reproduction steps:1. Extract the attached "FAV_repro_IN-38148(1.3.3).zip" project2. Open the Command Line and navigate to the proje... Read more
Crash on Object::GetCachedScriptingObject when entering Play Mode after ...
How to reproduce:1. Open the attached project from the comments2. Open Scene "WanderingAIScene"3. Enter Play Mode Expected result: E... Read more
Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned g...
Reproduction steps:1. Open the attached “VoxelSmoke“ Project Expected result: The project is openedActual result: The Editor crashes... Read more
Color channels turn darker when Dynamic Resolution is enabled
Reproduction steps:1. Open the attached “ASDQWER” Project2. Open the “Assets/_Scene/Splash.unity” Scene3. Enter the Play Mode4. In t... Read more
ProBuilder MeshFilter Component is not removed when stripping ProBuilder...
Reproduction steps:1. Open the attached “ASD” project2. Open the “Assets/Cube.prefab” Prefab3. In the top menu select Tools > Pro... Read more
Mesh Renderer dissapears from a prefab when stripping ProBuilder scripts...
Reproduction steps:1. Open the attached “ASD” project2. Open the “Assets/Cube.prefab” Prefab3. In the Scene View select “Face Select... Read more
[Windows] Incorrect display selected when spanning multiple displays
Screen.MoveMainWindowTo misbehaves when window is windowed and spans several monitors To reproduce this issue, arrange your monitors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS