Search Issue Tracker
Fixed
Votes
1
Found in [Package]
4.5.2
5.0.6
Issue ID
PBLD-64
Regression
No
ProBuilder MeshFilter Component is not removed when stripping ProBuilder scripts from a prefab
Reproduction steps:
1. Open the attached “ASD” project
2. Open the “Assets/Cube.prefab” Prefab
3. In the top menu select Tools > Probuilder > Actions > Strip All ProBuilder Scripts in Scene
4. Open the “Assets/Sphere.prefab” Prefab
5. Open the “Assets/Cube.prefab” Prefab
Expected result: The Cube GameObject Prefab no longer has the ProBuilder MeshFilter Component
Actual result: The Cube GameObject Prefab still has the ProBuilder MeshFilter Component
Reproducible with: 4.5.2 (2020.3.47f1), 5.0.7 (2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Reproducible on: Intel MacOS 13.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment