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Memory Profiler - Highlight moving when changing memory drop down
When you change the Memory Dropdown if another entry exists with the same name it seems to cause the selection to jump to another on... Read more
"Unity SDF" font Asset from TMP Extras is pink
How to reproduce:1. Create a new Unity project2. Go to Window -> Text Mesh Pro -> Import TMP Examples & Extras3. In the Hi... Read more
Network Simulator documentation link does not work
Steps to reproduce: Create a new Unity project Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) ... Read more
"[Project Auditor] Could not find any registered modules." warning is sh...
Steps to reproduce: Create a new Unity project using the Universal 3D template Go to File > Build and Run Observe the Console onc... Read more
"Add to scene" button title in the Multiplayer Tools window is not prope...
Steps to reproduce: Create a new Unity project Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) ... Read more
Font character thickness does not adjust properly in UI Toolkit text whe...
How to reproduce:1. Open the attached "IN-129614_Test Font Asset.zip" project2. In the Project window, double-click on "Test" to ope... Read more
Font character thickness does not adjust properly in UI Toolkit text whe...
How to reproduce:1. Open the attached "IN-129614_Test Font Asset.zip" project2. In the Project window, double-click on "Test" to ope... Read more
Sorting icons are tiny and misaligned in Import Activity window
Reproduction steps:1. Create a new project2. Window > Analysis > Import Activity3. Observe triangle sorting icons Actual resul... Read more
Legacy UI Elements are not entering auto renaming on creation
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> UI (Canvas) -> Canvas3. Observe the results ... Read more
The Undo system does not record HideFlags.HideInHierarchy changes
How to reproduce:1. Open the attached “IN-130283” project2. Open the “Assets/Repro.unity” Scene3. In the Hierarchy, select the “Comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS