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[OpenXR] Editor performance drops extremely after HMD becomes inactive u...
Steps to reproduce:1. Open the attached user's project "XRPerformance.zip"2. Connect the Oculus link to Quest 23. Make sure OpenXR i... Read more
[OpenXR] Additional Camera with Non-XR rendertarget causes Gfx.WaitForRe...
Steps to reproduce:1. Open the attached user's project with their relevant version (BugReport2022.zip) with 2022.2.18f12. Go to "Sce... Read more
Visual Effect created in Prefab Hierarchy creates it instead in Scene View
How to reproduce:1. Open any project with Visual Effect Graph added2. Create a Prefab and open it in context or isolation3. Right-cl... Read more
Menu bar Build and Run fails when building for Android
Reproduction steps:1. Create a new Project2. Open Build Settings3. Change Platform to Android4. Build and Run the Project5. Observe ... Read more
Script Debugging crash when building Player
Reproduction steps:1. Open the attached Project “BugRepro”2. Add the Scene “Assets/Scenes/OpenXR” to the “Scenes in Build” list3. En... Read more
[HDRP] Console error when selecting SRP Lens Flare asset
Repro steps :- Open any hdrp project- Get Lens Flare Sample from the HDRP Package Manager Sample Tab- Open Any scene- Select a light... Read more
Shortcuts: Saved profiles are not grouped alphabetically
Steps to reproduce: Create new project Go to the menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens In the pro... Read more
HDRP Custom Color Buffer documentation is missing
How to reproduce:1. Open any project with Shader Graph and HDRP added2. Create a ShaderGraph3. Create a Custom Color Buffer node4. R... Read more
The Eye buttons icon is no longer centered when clicked and in its Hidde...
How to reproduce:1. Open up any project2. Create an "Animator Controller" in Project View and open it3. Observe the "Eye" in the top... Read more
Jobs Preference Settings padding is not uniform with the rest of Prefere...
How to reproduce:1. Open any project2. Navigate to Edit > Preferences... > Jobs3. Observe Jobs Preference options description ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS