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Update tooltip / property name for Remove Ringing when Enlighten is enabled
h1. Problem statement When using Enlighten Realtime GI, the Remove Ringing option is accessible in the Light Probe Group component. ... Read more
The project does not build with Linux IL2CPP when executing CLI after bu...
Reproduction steps:1. Open the “Test Project” project folder2. Change Unity’s version folder path in both “build.sh” and “build2.sh”... Read more
High memory usage when switching from Mono to Hybrid ECS Scene
Reproduction steps:1. Open the Task Manager2. Open the attached “Test Project” project3. Open the “MonoScene” Scene4. Enter the Play... Read more
Memory usage slowly rises overtime and the Editor crashes eventually whe...
Steps to reproduce:1. Open the attached “repro-project”2. Open the Assets/Scenes/ScaleTestScene.unity scene3. Open Task Manager4. En... Read more
Global Illumination gets stuck on "Preparing Bake" when pressing "Genera...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/BreachsideTown” Scene3. Open the Scene category in... Read more
Objects with HideFlags.DontSave do not get removed in Play Mode when the...
How to reproduce:1. Open the attached project “hideFlagTest” and load Scene “newParent”2. Enter Play Mode3. Observe the Game View Ex... Read more
[URP] NullReferenceException error when creating new Lens Flare Data for...
Steps to reproduce:1. Open the attached “LensFlareBug” project2. Open the “SampleScene” scene3. Create an empty GameObject4. To the ... Read more
Dynamic Branches do not work with Strict Variant Matching
Strict Variant Matching always fails when using Dynamic Branches instead of other types of keywords. I've made a simple repro projec... Read more
Creating Visual Effect GameObject throws an error
How to reproduce:1. In a Hierarchy, right-click and select Visual Effects > Visual Effect2. Observe errors thrown in the console ... Read more
[General] "Warning CS8032 An instance of analyzer Unity.MonoScriptGenera...
Reproduction steps:1. Open the attached project “CS8032_Warning”2. Open Edit > Preferences > External Tools3. Set External Scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS