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[Tile Palette] Sprites not rendering when brush tool "Paint a filled box...
Steps to reproduce:1. Create a new "Universal 2D" project2. Open Windows -> 2D -> Tile Palette3. Click the "Create New Tile Pa... Read more
[Tile Palette] Texture drag area label "Drag Tile, Sprite or Texture (Sp...
Steps to reproduce:1. Create a new "Universal 2D" project2. Open Windows -> 2D -> Tile Palette3. Click the "Create New Tile Pa... Read more
"Graph View Editor Window Imp" text is truncated in the Overlays Prefere...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Edit > Preferences > Overlays Observe the t... Read more
Adding available Nodes with longer names in Fragment Context window over...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Create Blank Shader Graph Asset in Project window... Read more
"Layer Palette Profile" Asset is automatically applied to the second Ter...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
"Terrain Tools" shortcut conflicts with the Overlays shortcut by default
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
[Windowing] Fix naming convention in Windowing API by using camelCase fo...
Actual results: Properties in Windowing.ResolutionChangedEventArgs and {}Windowing.{}{}PositionChangedEventArgs{} are using PascalCa... Read more
String "RenderPipelineGlobalSettings" is not localized in the Inspector ...
Steps to reproduce: Create a new Unity project Select "UniversalRenderPipelineGlobalSettings" asset displayed in the "Project" windo... Read more
Longer Shader Graph Property Reference names breaks VFX Graph Output Par...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. In project import provided VFX Asset “TestingVFX.... Read more
"Brush Attributes" menus have no padding
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS