Search Issue Tracker
Fixed
Fixed in 6000.4.0b6, 6000.5.0a6
Votes
0
Found in
6000.4.0b6
6000.5.0a6
Issue ID
UUM-132372
Regression
No
[Windowing] Fix naming convention in Windowing API by using camelCase for public properties
Actual results:
Properties in Windowing.ResolutionChangedEventArgs and {}Windowing.{}{}PositionChangedEventArgs{} are using PascalCase.
They need to use camelCase, as pointed out here.
Expected results:
Properties in Windowing.ResolutionChangedEventArgs and {}Windowing.{}{}PositionChangedEventArgs{} are using camelCase.
.mem.xml and .api files are updated accordingly.
Reproducible with versions:
6000.4 and 6000.5
Notes:
This is only a property naming change in order to match the Unity public API guidelines.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.4.0b6