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NaN values in Rect Transform when the anchor is set to stretch and all t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Expand the “Canvas” GameO... Read more
[Unity Physics] Joints fail to follow physics when project uses Unity Ph...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/1. Hello World/HelloWorld.unity” Scene3. In Hierarch... Read more
Performance drops when using a lot of Audio Sources
Reproduction steps:1. Open the attached project “AudioSourcePerformance“2. Open the Scene “Assets/Scenes/SampleScene“3. In the Game ... Read more
RangeAttribute is ignored when drawing properties with an iterator
Reproduction steps:1. Open the attached project “PropertyFieldBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Select the Scripta... Read more
Different Serialization layout is used when script is outside of the par...
Reproduction steps:1. Open the attached project “SerializationBug“2. Build and run the Player (File>Build and Run)3. Observe the ... Read more
[Game View] The editor is reading the displace scale from the Primary Mo...
Update 2023-11-14 (Kevin): The PR from the bisection causes the game view scale to snap to whatever the EditorGUIUtility.pixelsPerPo... Read more
Package Manager feature quick start links open up old documentation
How to reproduce:1. Open package manager2. Select the "Engineering" feature and click on a "Quick Start" link Expected results: Docu... Read more
Prefab references were lost after the build when using PreProcessBuild a...
How to reproduce:1. Open the attached project "SaveAsPrefabAssetBUG.zip"2. Build And Run the project3. Exit the Player4. Repeat step... Read more
Terrain Trees with changed Tree Height get scaled when the Terrain's pos...
How to reproduce:1. Open the user’s attached “TreeTestin2022.3.4Birp.zip” project2. Select the “Terrain” GameObject and change its p... Read more
[WebGL] App freezes on Android when the InputField is set to only take n...
Reproduction steps:1. Open the attached project “WebglProject”2. Build the project for the WebGL Platform3. Run the WebGL app on an ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project