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Saved Tile Palette Brush Names disappear after adjusting the Size of the...
Steps to reproduce: Open the attached project Open the SampleScene Press the ' button to add the Tile Palette Brush Picks overlay to... Read more
Helpboxes in the Project Auditor window do not meet 6.5 helpbox standard
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Auditor window (Window > Analaysi... Read more
Saved Picks List items are initialised with a lower height than the mini...
Steps to reproduce: Open the attached project Open the SampleScene Press the ' button to add the Tile Palette Brush Picks overlay to... Read more
Search results for custom templates are incomplete or inaccurate in “Cre...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
"Element Inspector" Overlay has inconsistent Sprite Variants preview siz...
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> 2D Object -> Sprite Shape -> Open Shap... Read more
Gray square artefacts appears when deleting all characters in the Templa...
Steps to reproduce: Create a new Unity project using a High Definition 3D Template Go to Assets > Create > Visual Effects >... Read more
"Light Batching Debugger" doesn't update Light GameObjects name unless t...
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D -> any name3. G... Read more
Visual Effect Graph "Direction" gizmo is set to a random position/locati...
Steps to reproduce: Create a new Unity project using a High Definition 3D Template Go to Assets > Create > Visual Effects >... Read more
“Documentation”, “Changelog”, “License” links are misaligned in Package ...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Select any package (for example “AI Navigation”)4. Ob... Read more
The Editor freezes when waiting on NavMesh-related jobs
Reproduction steps:1. Open the attached “IN-129970“ project2. Open the “Assets/Scenes/Core/Startup.unity” Scene3. Enter Play Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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