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UnauthorizedAccessException is thrown when trying to build Addressables ...
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
[Addressable] Sprite Atlas are unpacked after running Fix Analyse Rule
Reproduction steps: 1. Open the user's attached project "AddressablesTesting.zip" 2. Build Addressables by opening an Addressables G... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
"ArgumentException: An item with the same key has already been added" wh...
How to reproduce: 1. Open the attached project's Scene labeled "Bug" 2. Enter the Play Mode 3. Inspect the Console Window Expected ... Read more
Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...
How to reproduce: 1. Open the user's attached project 2. In the Project window select AddressableAssetsData > AddressableAssetSettin... Read more
Error is thrown when calling Addressables.Release inside OnDisable/OnDes...
How to reproduce: 1. Open the attached project's Scene labeled "Scene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Inspect the C... Read more
Renaming Addressables Group and pressing Esc button on the keyboard does...
Reproduction steps: 1. Open user's project "AddressablesEditingGroups.zip" 2. In the top toolbar select Window/Asset Management/Addr... Read more
Assets with . prefix or ~ suffix don't get ignored when using GetDownloa...
How to reproduce: 1. Open the user's attached project 2. Enter the Play mode 3. In the Game view press the 'Check for new Content' b... Read more
Loading addressables when calling WaitForCompletion freezes Editor
How to reproduce: 1. Open the user's attached project "AddressableProfiling.zip" 2. Open the Addressable window (Window > Asset Mana... Read more
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