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"Create", "Rename" or "Delete" items disappear from the shortcut profil...
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens Create a few new... Read more
Memory leak and Crash on mono_gc_memmove_aligned when typing too many ch...
How to reproduce:1. Open any project2. Navigate to Edit > Shortcuts3. Select a Profile4. Select the same Dropdown Menu when selec... Read more
[iOS] Crash on UnityFramework`core::hash_set when calling Application.Qu...
How to reproduce:1. Open the attached Project "TestUWRCrash.zip"2. Build and Run the Scene "SampleScene" on an iOS device3. If the A... Read more
Mesh with a Custom Shader appears to overlap when rendering with Blendin...
How to reproduce:1. Open the attached “MeshXBug.zip“ project2. Open the “Bug Demo“ Scene3. Enter Play Mode Expected result: Mesh is ... Read more
Misleading error shown when typing too many characters in Shortcut Profi...
How to reproduce:1. Open any project2. Navigate to Edit > Shortcuts3. Select a Profile4. Select the same Dropdown Menu when selec... Read more
Editor crashed on UnityEditor::CoreBusinessMetrics::MetricsCache::Proces...
How to reproduce:1. Open the “IN-52723_URPIntegrationTests“ project2. Open the “TestSetup.asmdef“ asset3. Add a space and save Expec... Read more
[URP][Shader Graph] Shader compilation error when using Precision mode a...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
[Android] VK_EXT_debug_report is not enabled when built
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
[OpenXR] Settings file size increases when reinstalling "Vive OpenXR Plu...
Reproduction steps:1. Open the attached project "ReproProj"2. Go to Assets > XR > Settings in File Explorer3. Observe the size... Read more
[ShaderGraph] Expanding categories with keyboard in Node creation menu b...
How to reproduce: Create a new SRP project Create a new ShaderGraph Open the Node Creation menu Select an item in the menu (For exam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field