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Fixed in 2021.3.X
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a17, future release
Votes
1
Found in
2021.3.29f1
2022.3.7f1
2023.1.9f1
2023.2.0b5
2023.3.0a3
6000.0.0b11
6000.1.0a7
Issue ID
UUM-48035
Regression
No
[URP][Shader Graph] Shader compilation error when using Precision mode as Single in Shader Graph with Android Platform
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiverDemo.unity” Scene
3. Observe that the Scene is pink and missing shader
4. Go to the LightsReceiver tab
5. Change Precision to Half in Graph Inspector > Graph settings
6. Observe that the Scene now has textures and shader
Expected result: When Single Precision is selected the Scene has texture and shader
Actual result: When Single Precision is selected the Scene is pink and missing shader
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a3
Reproducible on: Android Platform
Not reproducible on: Windows Standalone Platform
Could not be tested on: Mac Intel (Shader error in 'Master': Program 'frag', error X8000: D3D11)
Testing environment: Windows 10 Enterprise 21H2
Note:
- Only reproduces when the Precision in Shader Graph is set to "Single"
- Issue does not reproduce if “specularColor = Smoothness;” is added as seen in the attached video “2023-08-09 12-53-36.mp4*“
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