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MipMaps get removed from textures when using EditorUtility.CompressTexture
Reproduction steps:1. Open project “TextureCompress.zip”2. Expand "washing_machine.glb" subassets in the Project window and select t... Read more
Visual artifacts appear on GameObject and in the Editor windows when Gam...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/ReproScene.unity" scene3. In the Hierarchy w... Read more
GameObject is constrained by previous animation keys when the Animation ...
How to reproduce:1. Open the attached project "My project (51).zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Selec... Read more
Buffer cannot be read through NRP RenderGraph API
Originally detected by https://github.com/emersoncoskey] on public repo [here. "The existing check on UseBuffer contains a bug: by c... Read more
C2039 and C2894 errors are thrown when deploying to HoloLens 2
How to reproduce:1. Open the attached project "Hololens_demo.zip"2. Build the project for UWP3. Open the built Solution4. Deploy the... Read more
Asset names are not highlighted when renaming them in the Project Browse...
How to reproduce:1. Open any SRP project with Visual Effect Graph installed2. Import the attached Package3. Open Scene "New Scene"4.... Read more
Crash on RendererUpdateManager::RemoveRenderer when undoing painting til...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/GameCore/Scenes/_Templates/GameScene.unity“ scene3. In th... Read more
Screen Space Shadows Render Feature draws incorrect shadowing on opaques...
How to reproduce:1. Open the attached project "urp-screen-space-shadows-bug.zip"2. Open Assets/Scenes/SampleScene.unity3. Move the C... Read more
Transparent elements become opaque in the UI Builder when docking
Steps to reproduce:1. Create a UI Document (Create>UI Toolkit>UI Document)2. Double click the document to open it3. Dock the U... Read more
Build fails with the error “libarclite_iphoneos.a” file is not found whe...
How to reproduce:1. Build And Run the user’s attached “IN-52789_DIVClient.zip” project2. Observe the result Expected result: Build s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS