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Environment lighting doesn't work when the source is a Skybox from an ad...
Reproduction steps:1. Open project “BugReport.zip”2. Open “TestScene”3. Enter Play mode4. Press each of the “Load … Scene” buttons t... Read more
Wrong transform is returned when accessing prefab’s transform by using “...
How to reproduce:1. Open the attached “SnappingGameObject.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play ... Read more
Error "RuntimeError: null function or function signature mismatch" is th...
How to reproduce:1. Open the "IN_53225" project2. Press File -> Build Settings3. Make sure WebGL Platform is selected and press B... Read more
ImmediateTransform rotation value doesn’t match Transform.rotation when ...
How to reproduce:1. Open the user’s attached “PhysX 2D 3D.zip” project2. Enter Play Mode3. Observe the red line that shows a contact... Read more
ENABLE_MONO and ENABLE_IL2CPP directives are incorrectly defined when en...
Reproduction steps:1. Open project “Test_IL2CPP_Conditional_Compilation.zip”2. Open “SampleScene”3. Make sure the IL2CPP scripting b... Read more
[HDR Output regression][MacOS] Game view freezing in Editor when updatin...
Reproduction steps:1. Open the attached project “ProbeIssue”2. Open the “Assets/Scenes/Pro-BasicCombat” Scene3. Enter the Play mode4... Read more
Choppy video playback when Application.targetFrameRate is set lower than...
Reproduction steps:1. Open the attached project “VideoIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. Ob... Read more
UI Builder: "StyleSheets" section in light mode view has one line in dif...
Steps to reproduce: Create a project Set "Editor Theme" to "Light" (Unity->Settings->General) Window->UI Toolkit->UI Bui... Read more
[HDRP] NullReferenceExxception when exiting Play Mode with HDRP + DLSS + XR
Steps to reproduce:1. Open the attached user's project "HdrpDlssXrTest.zip"2. Open "OutdoorScene.unity"3. Enter Play Mode4. Exit Pla... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps:1. Open the attached project “NavMeshTest”2. In the Hierarchy window select “NAV MESH 1” GameObject3. In the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS