Search Issue Tracker
Active
Under Consideration for 1.0.X, 1.1.X, 2.0.X
Votes
0
Found in [Package]
1.0.0-exp.4
1.1.4
2.0.0-pre.3
Issue ID
NAVB-58
Regression
No
NavMeshSurface bounds include not only geometry when a child GameObject doesn't have the same global position as the parent
Reproduction steps:
1. Open the attached project “NavMeshTest”
2. In the Hierarchy window select “NAV MESH 1” GameObject
3. In the Inspector window Bake the NavMeshSurface
4. In the Hierarchy window select “NAV MESH 2” GameObject
5. Repeat step 3
6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view
Expected result: Bounds for both GameObjects only include geometry
Actual result: Bounds for “NAV MESH 2” Include not only geometry
Reproducible with: 1.0.0-exp.4 (2021.3.30f1), 1.1.4 (2022.3.9f1, 2023.1.13f), 2.0.0-pre.3 (2023.2.0b9, 2023.3.0a5)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment