Search Issue Tracker
Active
Votes
0
Found in
2.0.0-pre.3
1.1.4
1.0.0-exp.4
Issue ID
UUM-133538
Regression
No
NavMeshSurface bounds include not only geometry when a child GameObject doesn't have the same global position as the parent
Reproduction steps:
1. Open the attached project “NavMeshTest”
2. In the Hierarchy window select “NAV MESH 1” GameObject
3. In the Inspector window Bake the NavMeshSurface
4. In the Hierarchy window select “NAV MESH 2” GameObject
5. Repeat step 3
6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view
Expected result: Bounds for both GameObjects only include geometry
Actual result: Bounds for “NAV MESH 2” Include not only geometry
Reproducible with: 1.0.0-exp.4 (2021.3.30f1), 1.1.4 (2022.3.9f1, 2023.1.13f), 2.0.0-pre.3 (2023.2.0b9, 2023.3.0a5)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment