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UI Builder: "Attributes" section and few other fields in the Inspector w...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find "Button" Double-click... Read more
[MacOS Intel] Prefab’s Text field in Inspector loses focus if entering t...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Project window, select “Example” Prefab3. In the Insp... Read more
Right-click in the Project window requires scrolling when a small device...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure that the... Read more
Build fails and “Reference to 'ReentrantLock' is ambiguous” errors appea...
How to reproduce:1. Build And Run the user’s attached “unity-include-bug.zip” project on an iOS device2. Observe the result Expected... Read more
[Android] Crash "MemoryManager::VirtualAllocator::GetBlockInfoFromPointe...
How to reproduce:1. Open the "IN_53346" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Burst fails to resolve the correct variant of precompiled assemblies whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that Burst compilation is enabled (Jobs > Burst > En... Read more
Passthrough stops updating
Description: Passthrough stops updating and it creates a black screen behind the user with a static snapshot of passthrough stuck in... Read more
HDRP Decals in deferred rendering are visible when Forward-only shaders ...
Reproduction steps:1. Open project “HdrpFabricDecalProject.zip”2. Open “Scene”3. Enter Play mode3. Observe the Game view Expected re... Read more
[Android] Black squares or white squares appear in random locations on t...
Steps to reproduce:1. Open the attached “FlickeringTerrainIssue” project2. Open “AlienMap” scene3. Delete “AlienMap_Main_Grp/AlienTe... Read more
[Android] A video loaded from a URL on a device stutters
How to reproduce:1. Open the attached “IN-52512“ project2. In the “File” → “Build And Run”3. Connect the device to the internet4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS