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Freeze/silent crash when a GameObject containing a Camera Component is s...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the ”GameScene” Scene3. In the Hierarchy select “MainCamera” or ... Read more
[MacOS] Window "Create new VFX Template" appears as an empty when resizing
Reproduction steps: 1. Open the attached project "VisualEffectGraph.zip"2. Open Assets > Scenes > SampleScene3. Select the Vis... Read more
[HDRP] Volumetric clouds rendering is incorrect metal
With yesterdays build on windows clouds were working correctly, on todays build on mac they dont render properly. Thats why im fairl... Read more
Unity crashes due to the long layout name
Steps to reproduce: Create/open any project Go to the "Select editor layout" section which by default should present the "Default" o... Read more
Crash on NavMeshQuery::FindLocalNeighbourhood when neighbour polygons is...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Scenes/Main/Main.unity“ scene3. Enter the Play Mode4. Cl... Read more
Baked Lights are not shown when using baked Lightmaps
How to reproduce:Open the user's attached project Expected results: Baked Lights are shown in the Scene viewActual results: Baked Li... Read more
[Create Menu] Using down arrow following search, does not select options
Repro: From the Hierarchy, right-click and start typing the name of the Component you wish to invoke As the user types, the list of ... Read more
[Android] Shader has incorrect UVs when built on Android devices with an...
How to reproduce:1. Open the "IN_54866" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Padding between icon and text is too large in help box affordances
Observed: Help boxes throughout the Editor UI now seem to use an erroneously wide padding between the icon and the text element. Thi... Read more
Unable to read cached ApiUpdater configuration file IOException
Steps to reproduce:1. There's no reproduction project and local reproduction rate is really low Expected results: Able to read cache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS