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Warnings that TAA is enabled but will be disabled because MSAA is enable...
How to reproduce:1. Open any project with an RP installed2. In a Scene select your Camera GO and in the Inspector enable AA under "R... Read more
Nav Mesh Agent is unable to move on the Y axis when the NavMeshSurface G...
Reproduction steps:1. Open the attached project “NavMeshIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. ... Read more
Animator parameters are reset to default when runtimeOverrideController ...
How to reproduce:1. Download and open the attached "Bug Addressables + AnimatorOverrideController" project2. Open the Addressables G... Read more
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:1. Open the attached Project "physics-kinematic-bug"2. Build and Run the Scene "test" on iOS3. Observe the Player o... Read more
API to change TAA settings is internal
The Universal Additional Camera Data component has public API to set the Anti Aliasing mode. Using this users can enable TAA on the ... Read more
Error in the Console when applying "Auto Geometry" to a Sprite with 7 or...
How to reproduce:1. Open the attached “psb-error-showcase.zip“ project2. Select the “YellowFlowerRight“ asset3. Open the “Sprite Edi... Read more
Rotation tool does not work when selected GameObject is far away
How to reproduce:1. Create a new project2. In the Hierarchy window, select a GameObject3. Open "Scene" view and zoom out a long dist... Read more
[Quest 2] Videoplayer and RenderTexture creates white artifacts and stut...
Steps to reproduce:1. Open the attached user's project "White-Artifacts-Bug.zip"2. Switch to Android platform3. Build for Quest 24. ... Read more
[Linux] Right-click menu disappears when a submenu is opened
Reproduction steps:1. Create a new 3D project2. In the Hierarchy window, right-click anywhere3. In the menu context, go through the ... Read more
URP Global Settings have no padding on the bottom
How to reproduce:1. Open any project with URP installed2. Navigate to Edit > Project Settings > Graphics > URP Global Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS