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Actions Maps have no Renaming function when right-clicking them in the I...
How to reproduce:1. Open any project with the Input System package installed2. In the Project Browser right-click and create an Inpu... Read more
Only 511 instances instead of 1023 are drawn per call when using “Graphi...
How to reproduce:1. Open the user’s attached “Case Malachite.zip” project2. Enter Play Mode3. In the Hierarchy window select “HexMap... Read more
UnityWebRequest performance drop when running multiple requests at once
How to reproduce:1. Open the user’s attached “MinRepro.zip” project2. Enter Play Mode3. Observe the Console window Expected result: ... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a diction... Read more
[Android] Crash on Android when AndroidJavaProxy is calling from multipl...
Reproduction steps:1. Open the attached project “il2cppProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build and Run t... Read more
[Android] Crash on Android 14 when a developmement build is created with...
Reproduction steps:1. Open the attached project ”apiProject”2. Open the “Player Settings > Player > Other Settings > Target... Read more
[UI Toolkit] Invalid value for font MissingAssetReference despite the fo...
See the attached GIF and images to see the problem, errors and warnings. Steps to reproduce: Go to Assets > UI > UXML (UI Buil... Read more
TextMeshPro throws an ArgumentOutOfRangeException when glyph's id is gre...
Reproduction steps:1. Open the “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Text (TMP)” GameObje... Read more
"Char" values are overwritten when selecting multiple GameObejcts
How to reproduce:1. Open the attached “Char Mixed Value Bug.zip“ project2. Open the “SampleScene“ Scene3. Select the “C“ GameObject ... Read more
Particle System External Forces Multiplier cannot be set to a negative v...
How to reproduce:1. Download the attached "Loaded8s-Refactored" project2. In the Hierarchy window, select "Canvas" > "BlingSplosi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS