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Errors are thrown when using the "Local Group" Addressable Group and ana...
How to reproduce:1. Open the “IN-54157_repro“ project2. Enter Play Mode3. Select anywhere on the Addressable Assets Module in the Pr... Read more
TestContext platform parameter is empty if domain reload happens during ...
Steps to reproduce: Open attached project "test-platform-repro.zip" Open test runner Run Editmode tests Actual result: In console no... Read more
ISerializationCallbackReceiver callbacks for invalid instances to be cal...
How to reproduce:1. Open the attached project "DirectPrefabEditing.zip"2. Select Assets/GameObject.prefab3. Edit any Position field ... Read more
Using OnPostRender with OnRenderImage renders a black screen in the Game...
How to reproduce:1. Open the attached “IN-53931“ project2. In the “File” → “Build Settings” make sure that the selected Platform is ... Read more
ArgumentNullException when building with Apple Unity Plug-in
How to reproduce:1. Download and open the attached "My Project" project2. Build the project for MacOS with "Create Xcode Project" en... Read more
Unity Editor silently crashes on the project startup when "Show loader s...
How to reproduce:1. Download the Windows SDK from the Microsoft page: https://developer.microsoft.com/en-us/windows/downloads/window... Read more
Lighting breaks when selecting a MeshRenderer and using Deferred path
How to reproduce:1. Open the attached project "LightLayerBug.zip"2. Select the "Sphere" GameObject in the Hierarchy window Expected ... Read more
[Quest] Canvas is rendered incorrectly in Player when built with "Screen...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. In Edit > Project Se... Read more
[Linux] MonoScriptInfoGenerator fails to generate a source when using Je...
Reproduction steps:1. Create a new 3D project2. Click Edit > Preferences… > External Tools > Select Rider3. In the Project ... Read more
Shader Graph is reverted to its primary state when entering Play Mode wi...
How to reproduce:1. Open the attached “graphs.zip” project2. Open “New Shader Graph” Shader Graph3. Add any Node4. Enter play Mode5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS