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”FrameData.frameId” is not consecutively incremented when manually evalu...
How to reproduce:1. Open the user’s attached project “Repro.zip”2. Open “Sample” Scene3. Enter Play Mode4. Observe the Console Expec... Read more
New InputSystem does not work when used with Multiplayer Play Mode
How to reproduce:1. Open the attached project "MPPMUIIssue-2023.1.zip"2. Open Window>Multiplayer Play Mode3. Enable "Player 2"4. ... Read more
[Android] Android APK build fails when "IL2CPP Stacktrace information" s...
Reproduction steps:1. Open the "IN-52248.zip" project2. Select the Android platfrom in the Build Settings window (File -> Build S... Read more
[VFX Graph][Metal][Vulkan] Shader warning in 'Sort': use of potentially ...
How to reproduce: Create a new HDRP project Observe the console Expected result: Shader warnings are thrown to the console Actual re... Read more
Search does not evaluate objects when they are in the "DontDestroyOnLoad...
How to reproduce:1. Open the attached project "IN-55241.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Open Edit>... Read more
"InvalidCastException: Specified cast is not valid." is thrown when crea...
How to reproduce:1. Open the attached project "AnimBagProject.zip"2. Right mouse click on "BadObject" in the Hierarchy window3. Clic... Read more
Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses...
How to reproduce:1. Open the "IN_51273" project2. In the Project Settings -> Publish make sure the “Split Application Binary” is ... Read more
Mono Behavior of serializable reference type gets created when selecting...
How to reproduce:1. Open the user’s attached “TestInsectorProject.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Ent... Read more
SSAO from depth (recreating normals) doesn't work on android
SSAO from depth is recommended on mobile platforms to avoid a depth+normals prepass. Problem is that that path is currently broken o... Read more
Shortcut key will be the name of a folder if creating a new folder with ...
How to reproduce:1. Create a new project2. Go to Menu > Unity > Shortcuts3. Search for the “Main Menu/Assets/Create/Folder” co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS