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[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “SHADER“ Shader Graph3. Change something in the Shader Graph (Co... Read more
[OpenXR] The "Force Remove Internet Permission" setting is applied even ...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
[HDRP] Angle Fade only works if the projector has its Scale Mode set to ...
The whole issue and how to fix it is described in this forum post.https://forum.unity.com/threads/decal-angle-fade-not-working.10422... Read more
Vector2 and Vector3 cannot be right-clicked when the variables are in a ...
How to reproduce:1. Open the attached “material-variant-override-bug.zip“ project2. Select the “MV_TestShaderGraph” material (Assets... Read more
[Oculus XR Plugin] AndroidManifest.xml is removed when exporting a proje...
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
[Entities Graphics] The Player or Editor crashes on "ConvertUTF16toUTF8"...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/LegacySampleScenes/OcclusionCulling/StressOcclusionC... Read more
Longer layout titles are displayed in two lines in the "Select editor la...
Steps to reproduce: Create/open any project Go to the "Select editor layout" section which by default should present the "Default" o... Read more
Unity Editor freezes when moving the mouse and clicking multiple times o...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “SearchBoxTest” custom Editor window (Window > “TEST WIN... Read more
Color becomes brighter when lerping two identical local and global colors
How to reproduce:1. Open the attached “TrueColorationBug.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected resu... Read more
“Render Textures” causes a Memory leak when the Android Platform is sele...
How to reproduce:1. Open the “IN_55188” project2. In the Build Settings make sure the Android Platform is selected3. Minimize the Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS