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Layer Lit: 4th layer not working
Reproduces on: 2021.3.43f1, 2022.3.46f1, 6000.0.19f1 The layer lit shader has an issue with the layer addition in case of a copy. st... Read more
Infinite inertial tensor rotation values are not discarded (both AB and RB)
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode and wai... Read more
Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
How to reproduce:1. Open the user's attached project2. Build And Run the project3. Click the "Quit" button in the Player Reproducibl... Read more
Color property in Sprite Renderer doesn't work with URP Lit Material
Steps to reproduce:1. Open attached project "URPSprite.zip" and scene "SampleScene"2. In Hierarchy window, select SampleCharacter Ga... Read more
Order In Layer property in Sprite Renderer doesn't work with URP Lit Mat...
Steps to reproduce:1. Open attached project "URPSprite.zip" and scene "SampleScene"2. In Hierarchy window, select SampleCharacter Ga... Read more
Creating material variant produces errors if there is no Materials folder
Steps to reproduce:1. Open attached project "URPSprite.zip" and scene "SampleScene"2. In Hierarchy window, select SampleCharacter Ga... Read more
Crash on RaiseException when exiting and re-entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/01 MainMenuDoozy.unity“ Scene3. Enter the Play Mod... Read more
NavMesh Baked area is not visible when Gizmos is turned on and the Navig...
How to reproduce:1. Open the attached "Robotory.zip" Project2. Open the "SampleScene"3. Turn on Gizmos in the Scene View4. Observe t... Read more
HLSL node breaks compilation
How to reproduce: Create a new graph and add it to the scene Add custom HLSL block to Update context Save graph Observe that vfx is ... Read more
Unity freezes when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the memory usage in Task Manager or Activity Monitor Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS