Search Issue Tracker
Won't Fix
Won't Fix in 9.0.X
Votes
0
Found in [Package]
6.0.6
8.0.1
9.0.2
Issue ID
DANB-524
Regression
No
Color property in Sprite Renderer doesn't work with URP Lit Material
Steps to reproduce:
1. Open attached project "URPSprite.zip" and scene "SampleScene"
2. In Hierarchy window, select SampleCharacter GameObject
3. In Inspector window, Sprite Renderer component, set the Order in Layer property to 100
4. Observe GameObject in Scene / Game views
Expected result: The sprite's Color changes according to the Color property
Actual result: The sprite's Color doesn't change
Reproducible with: 6.0.6 (2021.3.30f1), 8.0.1 (2022.3.9f1), 9.0.2 (2023.1.15f1, 2023.2.0b11, 2023.3.0a7)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
This is to be expected because the Lit material used is not compatible with URP 2D, hence it will not work.
Resolution Note (9.0.X):
This is to be expected because the Lit material used is not compatible with URP 2D, hence it will not work.