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[iOS] Crash when pressing "Done" on the keyboard layout
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Press the input field and type an... Read more
VisualElement's Bounding Box height doubles if VE's height becomes less ...
2023-10-02: This ticket was originally about the Cameras overlay's height doubling when docked into the bottom left or top left drop... Read more
"Handles.Repaint called outside an editor" error is logged when opening ...
How to reproduce:1. Open the project linked in Comments2. Open Scene "ConnectedSystems"3. In the Hierarchy select "AlienPrototype" a... Read more
UI Builder: Console displays errors "NullReferenceException: Object refe...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find the "Button" Double-c... Read more
[VFX Graph] toggle instancing for multiple game objects and prefabs
When selecting multiply VFX game objects in the scene, it is impossible to toggle on/off the "Allow instancing" option in the game o... Read more
Sprite Atlas remains loaded in memory after scene change or unloading as...
Sprite Atlas remains loaded in memory after scene change or unloading assets Repro steps: In attached project, open SampleScene and ... Read more
[Vulkan] Release memory after deleting image
http://supportstats.hq.unity3d.com/history.php?tid=1656759 We are releasing allocated memory for an Image before deleting the image.... Read more
Decompressing a DeflateStream under IL2CPP misses a few bytes
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Build And Run the proje... Read more
Referred style sheet stays dirty after saving when using the UIBuilder
Repro steps:1. Import the attached UUM-49819-DirtyAssets.unitypackage2.2. Open Window->UI Toolkit->TestAssetDirty3. Save the s... Read more
The Height map Amplitude is not working when using HDRP/LayeredLit
How to reproduce:1. Open the attached project "HDRP-Outdoor-Sample.zip"2. Select Landscape>Plain01>Group57079 in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS