Search Issue Tracker
Fixed
Fixed in 2022.3.0f1, 6000.0.X, 6000.0.2f1
Votes
0
Found in
2023.3.0a7
6000.0.0b11
Issue ID
UUM-51109
Regression
No
[VFX Graph] toggle instancing for multiple game objects and prefabs
- When selecting multiply VFX game objects in the scene, it is impossible to toggle on/off the "Allow instancing" option in the game object's inspector. It has to be done per each game object individually one by one
- When having a VFX inside a prefab, you can toggle on off the isntancing. When you go in the scene and want to apply the change to all the VFX using right click on the option, it is correctly diplasyed but does not seems to be correctly applied
Repro cases:
Issue 1
- Create a VFX and place it in the scene
- dupplicate multiple time the VFX, select all of them
- try to click on the "allow instancing" toggle
happens: doesn't work
expected: they all switch to the same value
Issue 2:
- Create a VFX and an empty prefab
- place the VFX inside the prefab and save the prefab
- place the prefab multiple times in the scene (50 times sounds good)
- manually change instancing toggle value for all of them
- do a perf test to check VFX perf
- enter the prefab, change the "allow instancing" toggle and save the prefab
- back in scene select all VFX, right click and "revert" on instancing: it resets to prefab value
- do a perf test
expected:
instancing change is applied, resulting in difference in performance between before and after change
happening:
perfs are the same: instancing was not applied
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.0):
fix landed