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Configure is not working for nested generators
DescriptionGeneratorInstance.IControl.Configure appears to be not working correctly with nested children. Initial setupUnity 6.5, M1... Read more
Pipes are not working for nested generators
DescriptionSending data via {{ProcessorInstance.Pipe}} in a nested generator throws an exception. Initial setup Download, unzip and ... Read more
Placeholder asset is not loaded with Advertisement Legacy sample when us...
How to reproduce:1. Create and open a new project2. Open Package Manager (Window > Package Management > Package Manager)3. Ins... Read more
Addressables content build fails but the Player build is successful when...
How to reproduce:1. Open the attached “Buildplayer” project2. Navigate to Builder > Build Player and Get Summary3. Observe the Co... Read more
Warning appears when clicking "Cancel" in Load Autotile template dialogu...
How to reproduce:1. Open the attached “IN-130540“ project2. In the Assets folder, select “New Auto Tile“3. In the Inspector window, ... Read more
Open Reference for Sprite Atlas Importer button in Inspector window redi...
Steps to reproduce: Open the attached project Select the Sprite Atlas asset in the Project window In the top right corner of the Ins... Read more
ShaderGraph Swizzle nodes produce different results when the mask value ...
How to reproduce:1. Create a new project2. Create a Lit Shader Graph (Create → Shader Graph → Lit Shader Graph)3. Open the created S... Read more
Out-of-bounds memory access with multiple CanvasRenderers under a Canvas...
How to reproduce:1. Have the latest version of RenderDoc installed on your PC2. Unpack the attached "IN-131449_sandbox.zip" project3... Read more
Package signature validation unexpectedly return an invalid signature st...
Description When validating a signature, the Package Manager checks the validity range of the code-signing certificate used to sign ... Read more
Inspector tries to access file after it was deleted when the file was lo...
How to reproduce:1. Create a new project2. Create a new MonoBehavior Script in the Assets folder3. In the Inspector window, lock the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS