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[Metal] Strip geometry is displaced when panning camera sideways
How to reproduce: Import the attached package Open 'New Scene' Drag 'New VFX 3' to the Scene and pan camera around sideways immediat... Read more
UnityLoader prevents 'use strict'
An accidental assignment to global scope prevents the 'use strict'; mode in script scope, and causes a small memory leak of a test G... Read more
[Quest 3] Two sets of Wall, Floor, and Ceiling Planes Post Automatic Roo...
Environment: OpenXR 1.8.2 Meta-OpenXR 1.0.0 Unity: 2023.3.0a9 cf945a5a9688 Device: Quest 3 Firmware Version: 57.0.0.0.355Firmware Bu... Read more
[Editor][Windows] After native titlebar change, multiple Unity windows s...
With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more
[MacOS] Blackboard: Delete function does not work in the "Attributes" or...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create a visual effect graph in the "Project" window (Create->Visual Effects... Read more
PopupField<T>.value doesn't report changes to index properly
The PopupField<T>.value will change the index property, but won't report the change correctly, as it is comparing the new valu... Read more
"Generate Lighting" shown in Project menus, but only affects Scene
When we added a global hotkey for "Generate Lighting", we also added the ability to generate lighting data from the Assets menu. Unf... Read more
[HDRP][Water] Discrepancy in time scale in Water system when using Recor...
Repro steps :- Open any HDRP project- Download Water sample- Open Glacier scene- Open recorder and set a custom target framerate of ... Read more
[iOS] Back Triple Camera is not focusing manually and automatically
Steps: Open the "WebCamTexture-TestProject" project Build and Run for the iOS Platform In the app choose "06_focusPoint_Test" Scene ... Read more
NullReferenceException: SerializedObject errors after altering SO
How to reproduce: Download and open [https://github.cds.internal.unity3d.com/unity/rqa-project-nebula/tree/so-errors] Open Level1 sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS