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[Vcs][P4] -vcPerforcePassword argument value is not being hidden when Un...
Reproduction steps:1. Extract the attached project “P4-password”2. Using the Command Line interface open the project using the attac... Read more
The “Serialized material properties” texture does not copy to a “Non-ser...
Reproduction steps:1. Open project “CopyMatchingPropertiesFromMaterial 2.zip”2. Open “SampleScene”3. Select the “CopyBug” GameObject... Read more
Performance degrades and FPS decreases when adding a lot of inactive Aud...
Steps to reproduce:1. Open the attached user's project "1657950_Gavin.zip"2. Open "SampleScene.unity" and enter Play Mode with Game ... Read more
When enabling Root Transform Position (Y) on an imported animation, grav...
Steps to reproduce:1. Unzip the attached user's project "AnimationGravityTest.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Ob... Read more
Glyphs are not loaded from Addressables when using the UI Toolkit
How to reproduce1. Open the user’s attached “GlyphDemo.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter Play Mo... Read more
[tvOS] Making a build for tvOS with invalid Bundle ID will throw an erro...
Steps to reproduce: Open attached project (tvos-identification-test.zip) Switch to tvOS Notice that Bundle Identifier field is left ... Read more
Scripts derive from StateMachineBehaviour instead of MonoBehaviour when ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Open the C# Script Expected result: The newly created C# script ... Read more
[WebGL] Application Focus Loss not recognized when right click dragging ...
Reproduction steps:1. Open the attached “Repro” project2. Build and Run for WebGL3. While in the Player, press W key and RMB4. While... Read more
UnityPerMaterial does not support SRP Batcher when adding arrays
How to reproduce:1. Open the “1658228.7z“ project2. In Assets → Shaders select the “URPUnlitShaderColor“ Shader3. In the Inspector w... Read more
[URP Samples][NRP] Deferred not working on Android
Native render pass throws errors and renders artifacts when using Vulkan + deferred Step to reproduce: Pull the new URP Sample Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS