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Fixed
Fixed in 2023.3.X, 2023.3.0b5
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
Issue ID
UUM-52191
Regression
No
Glyphs are not loaded from Addressables when using the UI Toolkit
How to reproduce
1. Open the user’s attached “GlyphDemo.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. Press the second “Show Glyph” button under “UITK”
5. Observe the result
Expected result: A cloud emoji appears
Actual result: Text of cloud emoji appears
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
- reproducible with Addressables 1.19.19, 2.0.3
- reproducible in the Editor and Standalone Player (macOS)
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Resolution Note (fix version 2023.3):
As for UITK support for addressable. It can be achieved by setting the defaultSpriteAsset in the TextSettings. In which case, the following syntax can be used: <sprite index = XX >
Alternatively, if a defaultSpriteAsset is already assigned, it is recommended to add the new SpriteAsset to the defaultSpriteAsset fallback list. In which case, the following syntax can be used" <sprite name=\"NameOfSprite\">