Search Issue Tracker
MultiColumn Tree View Scroll View does not refresh on Sort
How to reproduce:1. Open the attached project "ClientDriven.zip"2. Open Assets/Scenes/Bootstrap.unity3. Open Window>Analysis>P... Read more
[TextMeshPro] Application crashes when pressing “Done” on the keyboard i...
How to reproduce:1. Build And Run the user’s attached “ConquestTest.zip” project on iOS device2. In the app, focus on the Text Field... Read more
Interactions are reset to default when you set 0 as values
How to reproduce:1. Open the attached project "IN-55588.zip"2. Open Assets/New Controls.inputactions3. Change Action properties>I... Read more
The "Cancel" event is registered every frame when the Move action is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
[Android] Build fails on Android Studio when the project is exported wit...
How to reproduce:1. Open the attached “IN-35465” project2. In the Edit → Build Settings check Export Project and Export for App Bund... Read more
Unable to disable editor analytics
Steps to reproduce 1. Go to preferences > General2. Disable editor analytics3. Restart the editor Expected behaviour: Disable Edi... Read more
PropertyDrawer is not refreshing when populating [SerializeReference] fi...
How to reproduce:1. Open the user-attached “SerializedReference-BugReproProject.zip” Project2. Select the “New Test Scriptable Objec... Read more
Memory leak when interacting with the Memory Profiler while a Snapshot i...
Reproduction steps:1. Open the "IN-56609.zip" project2. Open "Scenes/SampleScene"3. Open the Profiler (Window -> Analysis -> P... Read more
Player performance spikes when it is running on high-resolution monitors
Reproduction steps:1. Open the attached project “URPTest”2. Open the “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene” Scene3. O... Read more
[Android] PS5 Controller buttons doesn't match the mapped buttons in the...
How to reproduce:1. Open the "IN_56535" project2. In the Build Settings "Run Device" dropdown select the desired device3. Press Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field