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Editor hangs on Import when a specific Shader Graph is in the project
How to reproduce:1. Open the “IN-55454_repro“ project Expected result: The Editor opensActual result: The Editor hangs at Importing ... Read more
Unity uses a centre speaker when DefaultSpeakerMode is set to Quad
How to reproduce:1. Connect the 5.1 speakers system2. Setup the speakers in Settings -> Sound -> Sound Control Panel -> rig... Read more
The Profiler can't be connected in WebGL builds when building in multith...
How to reproduce:1. Open the user-attached project “webgl-multithreading”2. Open the “Build Settings”3. Make sure “Autoconnect Profi... Read more
Time of the “AnimationClipPlayable” will not automatically advance to th...
How to reproduce:1. Open the user’s attached “Repro_latest.zip” project2. Open “Test” Scene3. Enter Play Mode4. In the Hierarchy, se... Read more
[Android] [URP] Shader performance regression in Player when compared to...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
Noticeable color banding artifacts appear when FidelityFX Super Resoluti...
Steps to reproduce:1. Open the attached user's project "fsr-fog-banding.zip"2. Under "Assets/Settings/URP-HighFidelity.asset" Qualit... Read more
Crash on TexturesD3D12::UploadTextureSubData2D when rendering a Custom L...
Reproduction steps:1. Open the attached project “CrashRepro“2. Select “Cube“ GameObject in the Hierarchy window Expected result: "Cu... Read more
Point Light is not culled when behind the Camera
How to reproduce:1. Open the attached project "2023URP.7z"2. Enable "Stats" in the Game view3. Open Scenes/SampleScene.unity4. Disab... Read more
Structure with CharSet.Auto prevents project build when IL2CPP is selected
How to reproduce:1. Open the attached project “StructBug”2. Build And Run the project Expected result: The build is successfulActual... Read more
[Android] Player freezes when loading a Scene on another thread
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build and Run3. In Player, click the gray transparent b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS