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"Select column" modal is displayed too far from the action point
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) Update the "Search" window view to "Table... Read more
[HDRP] "Failed to find Packages" errors thrown when creating project wit...
How to reproduce:1. Create a new project using 3D Sample Scene (HDRP)2. Observe the Console window Expected result: No errors in the... Read more
NativeInputSystem.IOCTL taking ~250ms when reconnecting a BT Receiver
Steps to reproduce:1. Open the attached user's project "InputRumblePerformanceBug.zip"2. Connect a BT receiver to your PC3. Pair you... Read more
Contextual menu from the "Search" window stays on the screen even "Sear...
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) Update the "Search" window view to "Table... Read more
Private array loses references when the GameObject is marked as DontDest...
Reproduction steps:1. Open the "IN-50710.zip" project2. Open the "Assets/Startup" Scene3. Attach a debugger to the project4. Set bre... Read more
Contextual menu in the "Search" window is too wide
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) Update the "Search" window view to "Table... Read more
Deleted layout displayed in the "Select editor layout" section after its...
Steps to reproduce: Create and open any project Go to the "Select editor layout" section which by default should present the "Defaul... Read more
[WebGL] "RuntimeError: Out of bounds memory access" error appears when p...
How to reproduce:1. Build the user’s attached “UIButtonWebGLTest.zip” project for WebGL2. Open the project on an iOS device3. Press ... Read more
Microphone.Start hangs on iOS 17 (under certain conditions)
This bug report came in via the Unity forums: I wanted to raise awareness of reports we are receiving from customers that our applic... Read more
Volume Component's "Add Override" Button doesn't work
Reproduction steps:1. Open the attached “Repro” project2. Open “Assets/SampleScene.unity” Scene3. Select the “Box Volume” GameObject... Read more
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