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[Visual Effect Graph] Input field values are clipped in ArcCone & Color ...
Input field values are clipped in ArcCone & Color node, Color property. Steps to repro: 1. Create a new project. 2. Windows > Packa... Read more
[VFX] Particle simulation doesn't match the reference VFX when using Vis...
How to reproduce: 1. Open the attached project's Scene labeled "Scene" 2. In the Game View, inspect the reference Visual Effect "VFX... Read more
[VFX Graph][Mobile] Bitonic sort exceed maximum supported workgroup size
.How to reproduce: 1. Open the attached "Project.zip" Project 2. Change the build target to "Android" 3. Make sure that Graphics API... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Vis... Read more
[VFX] Right clicking on a Group Node does not have an Ungroup or Delete ...
[VFX] Right clicking on a Group Node does not have an Ungroup or Delete Group option To reproduce: 1. Create a new project 2. Insta... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps: 1. Create a VFX Shader Graph 2. Assign it to a VFX output 3. In SG, add an exposed Vector1 and save the graph 4. Observ... Read more
[Visual Effect Graph] ArgumentException error is thrown on cancelling pC...
ArgumentException: Path is empty error is thrown on cancelling pCache file window in Point Cache Bake Tool. Steps to repro: 1. Crea... Read more
[Visual Effect Graph] IOException: Sharing violation on path error is th...
IOException: Sharing violation on path error is thrown on overriding pCache file in Point Cache Bake Tool. Steps to repro: 1. Open ... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block: unrecognized identifier ‘CameraBuffer’ at kernel CSM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window