Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.1
Issue ID
1178036
Regression
No
[Visual Effect Graph] Input field values are clipped in ArcCone & Color node
Input field values are clipped in ArcCone & Color node, Color property.
Steps to repro:
1. Create a new project.
2. Windows > Package Manager > Visual Effects Graph > Install.
3. Packages > Visual Effect Graph > Editor > Templates > Open Empty Particle System.
4. Right-click in Graph window > Create Node > ArcCone > Change value of Arc(Angle) using slider .
5. Right-click in Graph window > Create Node > Color > change color using color picker.
Actual Result:
Input field values are clipped in ArcCone & Color node, and Float property.
Expected Result:
Input field values do not clip.
Reproducible in:
2019.3.0a12, 2019.3.0a10.
NOTE:
1. Visual Effects introduced in 2019.3.0a10.
2. Could not test on Mac due to https://fogbugz.unity3d.com/f/cases/1174796/
3. Values are also clipped for:
- Float property.
- ArCircle, ArSphere, ArTorus.
- Cellular Noise 1D(Roughness).
- Cellular Noise 2D(Roughness).
- Cellular Noise 3D(Roughness).
- Color Luma.
Environment:
Only on Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Float Fields have a fixed width in the design and Show as much of their value as possible. If the float value is bigger that the assigned space for the field it will indeed clip.