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[Android] Portrait Images are rotated by 90 degrees when tracked on Android
Reproduction steps:1. Open the attached project “ARProject”2. Open the “Assets/Scenes/ImageTracking/Images/Rafflesia.jpg” Image3. Bu... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when Render Texture with Invali...
Reproduction steps:1. Open the attached “ReproCrash” project2. Open the “Assets/_Project/Scenes/zTests/Tests.unity“ scene3. Enter th... Read more
Windows get messed up due to ARC
If the ARC window is open, it can mess up other editor windows through a certain set of actions. For example, the scene view is blan... Read more
[TextMeshPro] Text is missing an underline when TMP_Private does not set...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "PROJECTPATH" scene3. Enter the Play Mode4. Observe the Gam... Read more
[Android] AddUsesPermission() allows multiple identical permissions when...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open the Build Set... Read more
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the...
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “PATHNAME” Scene3. Install the Android ... Read more
UnityTest tests fail when an external Coroutine method is used
Reproduction steps:1. Open the attached project “TestFail”2. Open the Test Runner (Windows > General > Test Runner)3. In the T... Read more
Mesh normals look inverted when the Entities SubScene is disabled
Reproduction steps:1. Open the attached project “NormalsRendering”2. Open the “Assets/OutdoorsScene” Scene3. In the Hierarchy window... Read more
Prefab Overrides and blue marker stays when applying Overrides
How to reproduce:1. Open the user's attached project2. Select Game>Maps>PunkCity in the Hierarchy window3. Click on the "Overr... Read more
GI meta pass is generating unique textures for identical instances
This case is about meta pass textures not getting de-duplicated, the bug about pvr runtime manager holding on to lightmap textures i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor