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Unable to press buttons with XR Poke Interactor when a sub canvas is blo...
Reproduction steps: 1. Open the attached project "UI_Tests_Poke.zip"2. Open Assets > “UI tests” scene3. In the Hierarchy enable “... Read more
[HDRP] alpha channel doesn't mapped properly with Triplanar
With the regular Lit.shader and Triplanar feature used, the alpha channel seems to not be mapped propery, see screenshots Read more
[URP] View from main Camera is not rendered when Opaque Texture is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open URP.asset in ... Read more
Device Simulator does not register keyboard inputs when in Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
ArgumentOutOfRangeException when entering Play Mode in the Benchmark sce...
Repro steps: create a new project with the latest 2022.3 and the new URP Sample Scenes template Locate and open the Benchmark Scene ... Read more
URP Environment Reflection is not displayed when loading a Scene from an...
How to reproduce:1. Open the “DirectLightBugReport“ project2. Open the “SceneToBuild“ scene3. Enter the Play mode4. Observe the Game... Read more
The Scene view Camera does not move when Vertex/Edge/Face Selection is s...
Reproduction steps: Create a new project Install ProBuilder in the Package Manager Open the ProBuilder window Select the Vertex/Edge... Read more
LoadSceneAsync and allowSceneActivation=true don't set the newly loaded ...
How to reproduce:1. Open the user-attached project “My Project”2. Open the “A” scene3. Enter the Play Mode and press the “Space” key... Read more
Render Features that do not directly inherit from ScriptableRendererFeat...
Reproduction steps: 1. Open the user-attached "InheritFromScriptableRenderFeature" project2. Open "Assets/Settings" and left-click o... Read more
“OnMouseEnter” or raycast is triggered when the cursor is not on the tar...
How to reproduce:1. Open the user’s attached “Ray timing demonstration.zip” project2. Enter Play Mode3. Place the cursor near the ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS