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[MARS] Physical image markers are not detected
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Open and scan the attached "Exmpl... Read more
"Unloading broken assembly" error appears when opening a project in Safe...
Reproduction steps:1. Open the attached “Repro“ project in Safe Mode (press the “Enter Safe Mode“ on the pop-up)2. Observe the Conso... Read more
Crash on <lambda_7296f9b2fd7bf3c18e8139f1eb4c7fe3>::operator() when open...
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2023.1.0a4, 2023.2.1f1, 2023.3.0a11No... Read more
Readonly and "get" autoproperty variables in a class with Serializable a...
How to reproduce:1. Open the attached “serializable_autoproperties_issue” project2. In the toolbar, navigate to the “Repro > Seri... Read more
Coverage API returns relative paths for package source files
Steps to reproduce: Open attached project "coverage_api_relative_paths.zip" In top menu, click Repro/RunCoverage Check console: Runn... Read more
A unnecessary pop-up appears when entering the Play Mode from the Prefab...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/GameObject.prefab” in Prefab mode by double-clicking ... Read more
Unity logo is rendered at a low resolution when viewed in the Hierarchy ...
How to reproduce:1. Create a new Project with any template2. In the Hierarchy window observe the Unity logo next to the scene name E... Read more
[URP] Shader transparency is not reflected when running built application
How to reproduce:1. Download and open the attached "TransparentTest" project2. Build and run the project3. Observe the "C" and "E" t... Read more
Visual Effect Graph don't appear anymore in the Scene View toggle panel
Repro step: Open scene view Click the toggle drop down in the top right corner Notice Visual Effects toggle is not there Read more
Crash on MovellaDotPcSdk.movelladot_pc_sdkPINVOKE:XsPortInfoArrayImpl_si...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Close... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS