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Saving does not remove the asterisk in the ARC window
When maximizing the ARC window, then minimizing it again, saving the asset does not remove the asterisk next to the tab name. Repro ... Read more
[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
[Xbox] UWP Player crashes when nativePlugins.txt file is empty
Reproduction steps:1. Open the attached “Unreal Parkour Source.7z” project2. Open the Build Settings (File > Build Settings…)3. M... Read more
Test Runner freezes on "Generate Context" when running tests
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Select PlayMode tests4. Ru... Read more
[Android] An issue that the sound does not stop while rendering, when a ...
This issue occurs when there is a Run in Background option(after {}2023.2.0a12){}. Steps to reproduce: Create an Emply project and i... Read more
Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Mate...
Reproduction steps:1. Open the attached “ReproCrash” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more
[VFX Graph] HLSL Block don't work with ShaderGraph Output Context
How to reproduce Create a vfxg from the Starter Template (Simple loop) Right Click and select Convert Output Choose a ShaderGraph Qu... Read more
Physically based sky affects fog when it shouldnt
Repro: 1) Open the attached project with Unity 2023.3.0a14 or newer (I also tried trunk a16) 2) Rebake lighting. Its not related to ... Read more
A new UnityDefaultRuntimeTheme keeps getting created regardless of its e...
How to reproduce: Open “UXMLDefaultRuntimeTheme bug.zip“ project If “UnityDefaultRuntimeTheme 1.tss” file exists in the Assets folde... Read more
UI document does not apply the correct color to URLs in the Player when ...
How to reproduce:1. Open the attached “link_issue_project”2. Open the SampleScene and enter Play mode3. Observe how the URL is displ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS