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The Particle System doesn't work when played through ContextMenu
Reproduction steps:1. Open the attached “ParticleSystem“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Crash on gles::UseGLSLProgram when shader fails to patch due to exceedin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene.unity“ Scen... Read more
Crash on D3D12GetInterface when entering the Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode3. If it does not crash close and reopen the proje... Read more
[Meta XR All-in-One SDK] Controllers are not being tracked after using H...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/pauls.unity” Scene3. In... Read more
Animation stops at the end of the transition duration when the Animator ...
How to reproduce:1. Open the attached project "2DBug.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Window>Animation>Anima... Read more
Imported FBX Models are not visible in the Scene or previewable in the P...
Reproduction steps:1. Create a project with any template and open it2. Enable Parallel Import option (Edit > Project Settings >... Read more
Adding or removing assets to bundles will cause other assets to be rebui...
How to reproduce:1. Open the attached “assetbundle_issue” project2. In the toolbar, click Repro > Pack3. Find the built bundle in... Read more
[Android][URP]The Player frame rate is 25-50% lower than 60 when on Android
Reproduction steps:1. Open the attached project “URPProject”2. Build and Run on Android3. Observe the fps counter at the top right c... Read more
Prefab overrides cannot be obtained when Serialized via Property
How to reproduce:1. Open the “PrefabOverrides“ project2. Open the Test Runner window (Window > General > Test Runner)3. Make s... Read more
"UnityException: Could not find the requested Platform Texture Settings"...
Reproduction steps:1. Open the attached “in-61679.zip“ project in 2022.3.X or earlier version2. Select “TextureTest.jpg“ Import Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS