Search Issue Tracker
[Linux] Crash on g_type_check_instance_cast after changing Editor layout...
Reproductions steps:1. Create a new project2. Load custom editor layoutor1. Create a new project from the VR templateor1. Create a n... Read more
[Linux][Test Framework] Test Runner prevents interaction with the pause ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Test Config window (Custom > Test Config)3. Enable the “Ins... Read more
[Android][OpenGLES3] A vertical graphical artifact appears on Android Pl...
How to reproduce:1. Open the attached “Texture issue.zip” Project2. Open the Build Settings (File → Build Settings)3. Change the Bui... Read more
TextMeshPro package throws multiple Shader errors when importing TMP Ess...
How to reproduce:1. Create a new project with any template2. Make sure the TextMeshPro package is added to the project (Window > ... Read more
Unfixable compiler errors appear when opening a project with Test Framew...
How to reproduce: Open the “Fanatasy Survivor Game.zip” project Observe the console Expected result: No console errorsActual result:... Read more
Package Manager search text field has no validation and leads to Editor ...
How to reproduce:1. Open Package Manager2. In the search text field enter numerous characters Actual result: The search text field h... Read more
XROcclusionMesh.shader and XRMirrorView.shader are not stripped down whe...
To reproduce: Create a new project with URP samples; Add only Cockpit Scene to the build settings; Build for Android platform; After... Read more
[iOS][WebGL] Memory leak when using UI Toolkit
How to reproduce1. Build and Run the attached Project on an iOS device2. Observe the memory usage of the running Applicationor:1. Bu... Read more
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: Open the “PlayerLoop.zip” project Open the “Scene“ Run the Game in the Editor Observe the Editor Build the Game an... Read more
Lighting data is carried over from one Scene to another when changing Sc...
How to reproduce: Open the “UnityProject.zip“ project Open the “SampleScene“ Enter the Play Mode Toggle the button in the Game view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS