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Shader is missing when "Strict shader variant matching" is enabled in th...
How to reproduce:1. Open the attached project2. Make sure the “Strict shader variant matching” is enabled in the Project Settings → ... Read more
[Android][UaaL] Custom Frame Layout causes Unity to render over native A...
Reproduction steps:1. Download the attached project "uaal-example_CustomerPatch"2. Open Android Studio and load the “uaal-example_Cu... Read more
ReadPixels() uses different Y positions when built with Vulkan
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
[Android] WebCamTexture feed is black when using it on an older OS versi...
Reproduction steps:1. Open the user’s attached “WebCamTextureTest” project2. Build and run the Player (File > Build And Run)3. Gr... Read more
Single particles in the Particle System randomly scale out when the simu...
Reproduction steps:1. Create a project with any template and open it2. Import "fireParticles.unitypackage" to the project3. Add “Emb... Read more
Tilemap.SetTile() does not change the tiles when called from Update() in...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Press the “M“... Read more
Custom Shader Material is pink when the project is built for the WebGL p...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the G... Read more
New 3D URP Sample Scenes Project is created with an invalid dependency o...
How to reproduce:1. Try and create a 3D URP Sample Scenes Project through HUB Expected result: The Project is created successfullyAc... Read more
Canvas Scaler causes abnormal scaling of Canvas elements in Play Mode wh...
How to reproduce: Set up one monitor with a scale different than the other monitor (Display Settings > Scale) Open the “unity-can... Read more
Context menu not culling empty submenus after Entering and Exiting Play ...
How to reproduce:1. Create a new Project2. Click on the Project tab3. Right-click in the Project window4. Navigate to Create5. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS