Search Issue Tracker
Fixed
Fixed in 2022.3.15f1
Votes
0
Found in
2022.3.14f1
Issue ID
UUM-58267
Regression
Yes
Tilemap.SetTile() does not change the tiles when called from Update() in the Player
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Enter Play Mode
4. Press the “M“ key on the keyboard
5. Observe the Game View
6. Build and run the project (File > Build And Run)
7. Repeat steps 4 and 5
Expected result: The square is red
Actual result: The square remains white
Reproducible with: 2022.3.12f1, 2022.3.14f1
Not reproducible with: 2021.3.33f1, 2022.3.11f1, 2023.2.3f1, 2023.3.0a17
Fixed in: 2022.3.15f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Calling Tilemap.SetTile() from Start() works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
Add comment