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[XR][Vulkan] Realtime lights do not render as expected on Vulkan
How to reproduce:1. Open attached Unity project2. Play Start scene3. Go to RealtimeLightsAtDistance (25) scene4. Look at the moving ... Read more
[iOS] A call to ReadPixels() on a Devices that supports DisplayP3 Color ...
To reproduce: 1. Download attached "ReadPixelsTest.zip" project and open in Unity2. Open "SampleScene" scene3. Change Color Gamut to... Read more
[LWRP] The Shader becomes distorted in the build
How to reproduce:1. Open the attached 'Test cube shader.zip' project2. Play the 'SampleScene' scene and observe the Game Object3. Bu... Read more
Timeline Track binding input field is getting very small when creating m...
Steps to reproduce:1. Open the attached project "Case_1153446"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[iOS] When INT input fields keyboard is opened focusing other input fiel...
To reproduce:1. Open users attached project "iOS Content Type Test.zip"2. Build for an iOS device3. Deploy the Xcode project to an i... Read more
UnityEngine.UI reference is missing in Assembly Definition Assemblies an...
To reproduce: 1. Download attached “UnityUIReference.zip" project and open in Unity2. Open Console window Expected results: There is... Read more
Some parameter fields inside Inspector do not show interaction feedback ...
Reproduction steps:1. Open the attached Project inside of "Circuits.zip"2. Open the "Selection" Scene3. Select GameObject "CircuitMa... Read more
Send and Receive effects do not work on AudioMixer's Exposed Properties
How to reproduce:1. Open the "SampleScene" Scene in the attached "AudioMixerBug.zip" Project2. Enter Play Mode3. Observe Exposed Pro... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on C...
[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new p... Read more
Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)3. Selec... Read more
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