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ListView "itemsChosen" method is not called when double-clicking on a Li...
How to reproduce:1. Open the “ListView_Item_DoubleClick_Issue“ project2. Open the “SampleScene“3. Enter Play Mode4. In the Game view... Read more
Registration of local notification with image fails when using iOS 13 or...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS 13 or lower3. Press the "Register L... Read more
Reflection Probe is not fully rendered when URP Rendering Path is set to...
How to reproduce:1. Open the “URP_ForwardPlus_Improvements_Issue” project2. Open the “Assets/ReflectionProbe Orthographic bug/Reflec... Read more
Spotlight Culling renders incorrect shape when URP Rendering Path is set...
How to reproduce:1. Open the “URP_ForwardPlus_Improvements_Issue” project2. Open the “Assets/Spotlight Orthographic bug/Spotlight Or... Read more
Rendering Debugger is not showing the correct amount of matrix projectio...
How to reproduce:1. Open the “URP_ForwardPlus_Improvements_Issue” project2. Open the “Assets/CustomProjectionMatrix bug/CustomProjec... Read more
[URP] Visual artifacts in the Skybox when disabling Cast Shadows in an U...
Reproduction steps:1. Open the “ReproProject“ project2. Open the "Assets/Scenes/SampleScene" scene3. Open the Lighting Window (Windo... Read more
“RendererUpdateManager.UpdateAll must be called first” error is thrown w...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “ReproScene“ Scene3. Enter the Play Mode4. Observe the Con... Read more
[visionOS] Windowed builds Fail when PolySpatial packages are installed ...
How to reproduce:1. Download and open the attached project2. Build the project with PolySpatial and XR disabled in the Player settin... Read more
[APV] Probes are not cleared after increasing Min Render Size
Ignore the project name, I repurposed the project from another bug. Also its optional. Repro: 1) Make sure APV debug is enabled 2) B... Read more
Vision build crashes with a non-actionable error
How to reproduce:1. Download and open the attached project2. Build and run the project on visionOS3. Observe the crash RequestCreate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS