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Backface stencil doesn't work when used in WebGL Build
How to reproduce:1. Open the attached project "WebGLStencilTest2022.zip"2. Build And Run the project for WebGL Expected results: Bac... Read more
Unable to change values of Texture2DArray when using Texture Import preset
How to reproduce:1. Open the attached project "texture_array_bug_report.zip"2. Select Assets/Textures/TextureImporter.preset3. Chang... Read more
The host device is returned when using SystemInfo.deviceModel with Devic...
How to reproduce:1. Open the attached project "IN-63430.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected resul... Read more
User report data is not cleared when using ClearOngoingReport
How to reproduce:1. Open the attached project "User Reporting.zip"2. Open Assets/Samples/User Reporting/2.0.6/User Reporting Example... Read more
[Android][Vulkan] Visualisation corruption occurs when rendering Particl...
How to reproduce:1. Open the user’s attached “ParticleRenderIssue” project2. Build and Run the “SampleScene” Scene on Android device... Read more
Addressables Build with Unique Bundle IDs fails when Bundle Naming Mode ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Addressables Groups window (Window > Asset Management > ... Read more
InputActionAsset is not being updated when it is already assigned to Pla...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Main” scene3. Enter Play mode4. Press the “K” b... Read more
[URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “Assets/GameScreen.unity” scene3. Observe the Console wind... Read more
Transition animation stops after the transition ends when played in Preview
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “Assets/Scenes/Demo“ Scene3. In the Hierarchy window, select t... Read more
Entering Play mode in an empty scene takes longer when the Burst package...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS