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[Quest] Foveation is not present when the Player is built with Vulkan an...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/FFR.unity” Scene3. Switch to the Android Plat... Read more
Crash on POParser::NextEntry when importing a .po file with a syntax error
Reproduction steps:1. Open the attached project “CrashRepro” Expected result: A warning is thrown “Importer(LocalizationImporter) ge... Read more
Cannot override UXML Attributes when it's multiple levels deep in the Hi...
How to reproduce:1. Open the attached project "My project.zip"2. Open Window>UI Toolkit>UI Builder3. Select #input-icon-contai... Read more
“Unexpected recursive transfer of scripted class” error appears after re...
How to reproduce:1. Open the user’s attached “BindingsPlugFest.zip” project2. Open “BindingsTests.uxml”3. Close the Editor4. Open th... Read more
"NullReferenceException" is thrown when "Affordance Theme Datum" is not set
How to reproduce:1. Open the attached project "VR-Prototyping-2.zip"2. Enter Play Mode Expected results: No errors are thrown in the... Read more
TypeLoadException is thrown when entering an invalid type in the Binding...
Reproduction steps:1. Open the attached “My project (13).zip“ project2. Open the UI Builder (Window> UI Toolkit> UI Builder)3.... Read more
Children bones are not available to select when selecting a bone to use ...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Assets/rig/male1“ Model in the Project window3. Observe the “Roo... Read more
Deactivated GameObject is still visible when deactivating in the Inspect...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “Circle“ GameObject ... Read more
”Data Source” field flickers when rapidly changing the selection of elem...
How to reproduce:1. Open the user’s attached “BindingsPlugFest.zip” project2. Open “BindingsTest.uxml”3. In the UI Builder, keep sel... Read more
Screen.fullScreen is set to "False" when Display.Activate is used
How to reproduce:1. Open the attached project "FullScreenFalseRepro.zip"2. Build And Run the project3. Exit the Player4. Open the Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS